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Damage Dealing Tweet it!Discuss Upcoming 3.3 balance adjustments
01/07/10 04:42:37 PM
Patch 3.3.0a

Ghostcrawler
Ghostcrawler
<Lead Systems Designer>
Embed code Original
As many of you have suspected, we think rogue damage is too high. We will be making hotfixes to lower the maximum damage output of Assassination and Combat rogues. The Combat nerf will be slight. Both specs should still do just fine on damage meters (assuming skill, gear etc.) but shouldn't be beating out other specs to such a large degree.

Other things on our radar that you might see soon -- none of these are promises and we have no specific changes to announce yet:

-- Warlock damage in PvE is a little low.
-- Protection warriors have too much utility and damage for PvP. (We don't want to hurt their tanking in PvE of course.)
-- We are considering adjusting (not replacing) the Elemental 4 piece Tier 10 set bonus.
-- We'll continue to refine and look at the Icecrown weapon procs.
-- Other stuff (yes, we've heard your concerns), but these are the big things we are focusing on at this time.

Some of these changes, should we decide to pursue them, can be handled via hotfix and others will be made in an upcoming patch.

We usually don't make such general announcements before we're ready to share the specifics, so we'll see how this works out.
01/08/10 04:51:47 PM
Patch 3.3.0a

Ghostcrawler
Ghostcrawler
<Lead Systems Designer>
Embed code Original
This question keeps coming up despite our making several attempts to answer it, so I'll just sticky it up here.

Why did we nerf Combat rogues too?

We thought Combat damage was too high as well, just not as high as Assassination.


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