10/02/09 04:35:13 PM
Patch 3.2.2a
Deviltongue |
So, I hit 80 like 2 - 3 weeks ago and
have suffered the horrors of going from 0 - 600 or so resilience
against geared players. Then again, I've also fought similarly
geared people during that time...
Everything changes as you get resilience. A fight between a mage vs
a warlock (randomly picked warlock, don' make a deal of it) who
both have 100 resilience may give the advantage to the mage... but
when they both have 400 resilience, the fight can shift in the
warlocks favor. By 600 resilience, it may be back to mage having
the advantage... etc.
Anyway, it has always seemed silly to me not to just have a flat
100% resilience bonus to pets due to how weird scaling is with
resilience compared to other stats. With the pvp changes, it might
be worth talking about.
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10/02/09 05:22:27 PM
Patch 3.2.2a
Ghostcrawler <Lead Systems Designer> |
I'm not trying to troll here, but in a
lot of the "PvP AE vs. pets" threads, hunters are saying pet
resilience is useless and would be useless at 100%.
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10/04/09 06:07:46 PM
Patch 3.2.2a
Ghostcrawler <Lead Systems Designer> |
We certainly don't think pet
resilience is useless. We are considering increasing it to 100% of
master's resilience to make up for the increased AE damage pets
will take in PvP. We don't want pets to explode on contact (neither
do we want pet classes to be twice as difficult to kill) but we did
think it was a little goofy and unintuitive that pets could just
shrug off AE attacks in PvP. We'd rather make pets tougher against
all types of damage than be vulnerable to some and nearly immune to
others.
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