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 Avoidance prereqs need to be removed |
10/01/09 09:29:18 PM
Patch 3.2.2a
Oltimer |
With 3.3 Avoidance no longer reduces
AE damage done by players. Unfortunately 3/3 Avoidance is a
prerequisite for Last Stand/Wolverine's Bite/Rabid. Please consider
removing the prerequisite requirements for these pet talents. PvP
hunters would appreciate it.
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10/01/09 10:14:13 PM
Patch 3.2.2a
Ghostcrawler <Lead Systems Designer> |
It is likely we will just replace the
hunter pet Avoidance talent with one that increases pet dps. It is
too situational to have as a talent now. Hunter pets will just take
90% less damage from creature AE the same as other pets do (meaning
"for free"). We offer that avoidance as recognition that Fluffy
doesn't have the AI to get out of the fire on boss fights and likes
to go in straight lines between you and a target, even if that
means crossing fire.
Ninety percent avoidance should be enough to survive almost all
boss AE attacks for a second or two -- enough to get a heal or move
your wolf (or sporebat). It isn't intended to let your pet just
ignore AE completely and stand in void zones. If you're a pet
class, you are going to have to manage the pet a little in dungeons
and raids.
It was never our intent that pets just shrug off AE in PvP
situations. In fact, it's a little goofy if you think about it. We
just technically couldn't distinguish between creature and player
AE before. We only go to that distinction as a last resort, since
we like for PvP and PvE to work similarly. However we thought it
was necessary in this case, since the complexity of boss encounters
just doesn't always leave pets with a way to avoid the AE damage.
We think PvP AE damage often is avoidable (dude isn't literally
Bladestorming the entire arena at once), but we still understand
that this is a PvP nerf to pets and we may buff them in other ways
to compensate.
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10/01/09 10:30:27 PM
Patch 3.2.2a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
I'd prefer that instead of adding another dps talent in that
position, the existing dps talents in pet talent trees be buffed.
Talent bloat is already extensive, even for BM hunters, and many
talents go completely unused because there's just not enough points
to go around.
That is by design. Before we added the bottom row of pet talents,
BM hunters felt that their 51-point talent wasn't attractive
because they couldn't actually improve pet dps with those points.
If we made it too easy to cherry pick the dps talents, I fear we'd
be in the same situation again.
You can have 5 different pets now, so even if you find a talent
somewhat situational, you can probably find a pet to give it
to.
Besides, judging from these responses, most pets already had the
points in Avoidance, so you should just see pet dps increase with
the current build (assuming we stick with this plan).
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