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 Relationship of PvE to PvP |
09/11/09 07:59:42 AM
Patch 3.2.0a
Dkp |
GhostCrawler said:
Q u o t e:
I'm willing to entertain almost any kind of discussion on class
abilities, relationships, talents and class balance. There are some
things that are very core to the game though, and the relationship
of PvP to PvE is one of them. There is almost no chance you are
going to convince us to change that philosophy. If you want to post
about it anyway armed with that information, go right
ahead.
GhostCrawler, if you would be so kind, could you explain Blizzard's
core philosophy as it relates to the relationship between PvP and
PvE? I think it would go a long way towards improving discussion
here on the forums.
I look forward to your reply, and thank you greatly for your
consideration.
[ Post edited by Dkp
]
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09/11/09 08:46:46 AM
Patch 3.2.0a
Ghostcrawler <Lead Systems Designer> |
Q u o t e:
Separating the rulesets of PvE and PvP throws a wrench into
the gears of internal consistency. Suddenly, when you attack a
person in the game, things work differently depending on an
outside-the-game factor -- the question of whether it's a human or
a machine controlling the target.
Internal consistency for belief in the game world is part of it.
Just keeping complexity down is another part of it. We don't want
to see every spell or talent have two tooltips and players having
to keep all of that straight. It just feels like two games with one
art set at that point, which isn't what we're going for.
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